April 12 UpdateApril 12:
- Cleaned up Betelgeuse AI code - Discussed Alpha feedback and how to further progress Plans for next week (and more): - Instead of adding a third level, make our current two levels nice and shiny. - Update and implement any feedback received during Alpha Testing (Lighting, Sequence Length, etc) - Finish a few models (Parking Garage, Other Inner Demon Creature) - Finish cleaning up Betelgeuse AI and Animations - Add other AI for Inner Demon Creature March 22 UpdateMarch 22:
- Finished and Implemented Betelgeuse with the AI - Walking Animation for Betelgeuse completed - Queues for Johns Home Set up and made a little more obvious - John's Home made a lot brighter than before - Sound Effects and Damage added to John's Home - Sound Notifiers added to Parking Garage to better understand how the puzzle works - Completed Sequences and combined levels all together Plans for next week: - Complete rest of the animation set for Betelgeuse - Finally implement the final Parking Garage model - Fade between different Sequences and Levels to make it less jerky (Perhaps loading screen?) - Adjust and fix a few nasty little bugs - Provide a playable executable to be played :) Connected Alpha Small Demo
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